
Texas-based simulation engineer, since graduating, I’ve been building independent projects in machine learning and AI to push past the classroom and into where simulation and intelligent systems meet.
I’m especially interested in digital twins and smart city systems — places where simulation, real-time data, and AI-driven decision-making all have to work together.
I’m a simulation engineer with a focus on immersive tech, real-time systems, and applied AI.
Here are some technologies I have been working with:
⏵Unreal Engine⏵VR/AR
⏵SolidWorks⏵Unity
⏵Blueprint Scripting⏵Git
⏵Digital Fabrication⏵Python
⏵Microcontrollers⏵C++
⏵ComfyUI⏵LoRA Training
Beyond the lab, I prioritize quality time with loved ones & going on runs to ground myself & recharge my focus.

AI-POWERED FLIGHT SIMULATOR
Current Project...
May 2025 - Present
Training an AI pilot to fly in a simulated environment using reinforcement learning. Built in Unreal Engine with Learning Agents, the system learns to steer, throttle, and stay on course through trial and error. Improving over time with reward-based feedback.
Tools: Unreal Engine 5.5, Learning Agents, Python
✈️ Currently refining agent behavior for smoother, more human-like flight.
SMART HAND SENSORY PANEL
April 7 2025 - May 4 2025
Created a calming, interactive panel where kids place their hand and watch the colors shift blue for cool, red for warm simulating temperature and heartbeat rhythm. Designed to help neurodiverse children feel soothed, focused, and engaged through gentle sensory feedback.
Tools: SolidWorks, Arduino, Eagle, Fabrication
ASSEMBLER
February 3 2025 - March 2 2025
Developed a hands-on interaction system in Unreal Engine 5.4 for VR/AR scenes, featuring three ways to select objects (direct touch, ray pointing, and eye-hand coordination).
Added interactive tools like buttons, sliders, dials, and a grab system, all built from a shared base framework. Included a two-handed movement tool (World Grabber) to explore the scene naturally.
Tools: Unreal Engine, C++, XR Toolkit
6-DOF STEWART PLATFORM
September 2 2024 - October 27 2024
A motion platform enabling six-axis movement surge, sway, heave, pitch, roll, and yaw. Driven by servo motors. Programmed to simulate real-world motion based on SolidWorks data using Lerp based timing for smooth transitions.
Tools: SolidWorks, Arduino, Fabrication
