
Texas-based simulation engineer, since graduating, I’ve been building independent projects in machine learning and AI to push past the classroom and into where simulation and intelligent systems meet.
I’m especially interested in digital twins and smart city systems — places where simulation, real-time data, and AI-driven decision-making all have to work together.
I’m a simulation engineer with a focus on immersive tech, real-time systems, and applied AI.
Here are some technologies I have been working with:
⏵Unreal Engine⏵VR/AR
⏵SolidWorks⏵Unity
⏵Blueprint Scripting⏵Git
⏵Digital Fabrication⏵Python
⏵Microcontrollers⏵C++
⏵ComfyUI⏵LoRA Training
Beyond the lab, I prioritize quality time with loved ones & going on runs to ground myself & recharge my focus.

LLM POWERED RESEARCH ENGINE
Current Project...
July 2026 - Present
Engineered a modular research automation pipeline that ingests trend and marketplace data from multiple external sources, scores it against a brand-alignment model, and generates ranked content ideas across multiple content modes via the Claude API. Built on an enum-driven architecture for platform-agnostic extensibility, with a Flask backend, SQLite-backed persistence, and a frosted-glass desktop UI designed from Gemini-built mockups.
Tools: Python, Flask, Claude API, Google Gemini (UX/mockup design), SQLite, System Architecture
🔧 Next phase: building a feedback loop that uses historical run data to improve idea-generation quality and brand alignment over time — a foundational ML integration.
SYNTHETIC PERSONA
Current Project...
March 2026 - Present
Designing and training a fully custom AI persona from the ground up — including facial identity, style consistency, and photorealism — using LoRA training on curated datasets. Iterating across multiple diffusion models and refining outputs through ComfyUI workflows to achieve consistent, controllable results across poses, lighting, and expressions.
Tools: ComfyUI, AI Toolkit, LoRA Training, Multi-Model Workflow Design
🎬 Currently building a master production workflow to scale content generation across a full social media content pipeline.
AI-POWERED FLIGHT SIMULATOR
May 2025 - July 2025
Training an AI pilot to fly in a simulated environment using reinforcement learning. Built in Unreal Engine with Learning Agents, the system learns to steer, throttle, and stay on course through trial and error. Improving over time with reward-based feedback.
Tools: Unreal Engine 5.5, Learning Agents, Python
SMART HAND SENSORY PANEL
April 7 2025 - May 4 2025
Created a calming, interactive panel where kids place their hand and watch the colors shift blue for cool, red for warm simulating temperature and heartbeat rhythm. Designed to help neurodiverse children feel soothed, focused, and engaged through gentle sensory feedback.
Tools: SolidWorks, Arduino, Eagle, Fabrication
ASSEMBLER
February 3 2025 - March 2 2025
Developed a hands-on interaction system in Unreal Engine 5.4 for VR/AR scenes, featuring three ways to select objects (direct touch, ray pointing, and eye-hand coordination).
Added interactive tools like buttons, sliders, dials, and a grab system, all built from a shared base framework. Included a two-handed movement tool (World Grabber) to explore the scene naturally.
Tools: Unreal Engine, C++, XR Toolkit
6-DOF STEWART PLATFORM
September 2 2024 - October 27 2024
A motion platform enabling six-axis movement surge, sway, heave, pitch, roll, and yaw. Driven by servo motors. Programmed to simulate real-world motion based on SolidWorks data using Lerp based timing for smooth transitions.
Tools: SolidWorks, Arduino, Fabrication
